

r/classicfallout - Fallout 1 & 2 community

r/fallout - Reddit's main Fallout community Clickbait or extremely vague titled posts will be removedĪll posts and comments, in end, come down to moderator discretion. Posting memes will lead to temp and further permanent bans. Image macros/memes are not permitted as posts. Posts promoting piracy in any way will result in ban. More than 1 in 10 of your posts or comments being self-promotional is spamming. Always follow Reddit guidelines for self-promotion when sharing your own content. See above if you don't know how to hide spoilers.ĭo not spam. Hateful/aggressive posts and comments over lore, individual games, or companies will be removed and may result in ban. Absolutely no harassment, witchhunting, sexism, racism or hate speech will be tolerated.

Keep it civil and do not make personal attacks to other users. (/spoiler)Īll posts must be directly related to Fallout: New Vegas.įollow proper Reddiquette when submitting and commenting. Repeat offenders shall be fed to the Deathclaws. See the rules below for more information. Feel free to discuss any aspect of the game you want. Complete Fix guide for all Fallout Gamesįor Everything Fallout: New Vegas.It works, but it is cumbersome as all hell, especially when I have to troubleshoot something. While this isn't a huge issue, it is a real PITA at the moment I'm having to copy the plugin(s) I want to edit as well as any directory structure I'll need out of the MO mods folder, dropping it in \Data\, editing the files, and then coping whatever it is back to the MO file. I have a faint feeling that I saw some entry on the S.T.E.P wiki addressing at least part of this (something about steam app-ids?) but I may be confusing it with something else, and anyway I haven't been able to find the page that may or my not exist again. It is only the GECK that is being temperamental. LOOT works just fine, and I haven't had loading up everything in FNVEdit, nor have any trouble making bashed patches with Wyre Flash. However, when I try and load the GECK from MO (either via nvse loader with -editor in the arguments field or via the default entry that points at geck.exe), it crashes almost immediately (so it isn't a plug-in issue the program isn't getting far enough into it to load any data at all). While I haven't bothered to try and load any plugin files from the steam version (no point to it) I don't have any issues editing files - or at least, all my issues are PEBCAK* problems. When I load the GECK from the desktop, I don't have any issues whether I use my desktop shortcut for ".\common\Fallout New Vegas\nvse_loader.exe" -editor or when I simply load the non- NVSE vs straight from steam, it loads just fine. I apologize, because I'm sure that this has been addressed before, but thirty minutes of searching with the forum search function and another thirty with google & site: hasn't turned up an answer that is quite on point.
